However, ZIP data is slower to decompress.Ī fast compression A method of storing data that reduces the amount of storage space it requires. On Android, the default compression is ZIP, which gives slightly better compression results than LZ4HC. On PC, Mac, Linux Standalone, and iOS, there is no default compression. This option is not available for the Lumin and WebGL platforms. More info See in Glossary, Player settings Settings that let you set various player-specific options for the final game built by Unity. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. Think of each unique Scene file as a unique level. More info See in Glossary, Scenes A Scene contains the environments and menus of your game. You can also create some asset types in Unity, such as an Animator Controller, an Audio Mixer or a Render Texture. An asset may come from a file created outside of Unity, such as a 3D Model, an audio file or an image. This includes Assets Any media or data that can be used in your game or project. This option is only available if you selected Script Debugging.Ĭompress the data in your Project when you build the Player. Make the Player wait for a debugger to be attached before it executes any script code. This option might slow down script execution. This makes the Profiler instrument every function call in your application so it returns more detailed profiling data. This option is only available if you selected Development Build. Your build then includes preprocessor directives that set DEVELOPMENT_BUILD as a condition (see Platform-dependent compilations).Īutomatically connect the Unity Profiler to your build.
When you select this option, Unity sets the DEVELOPMENT_BUILD scripting define. You should use this setting when you want to test your application. Include scripting debug symbols and the Profiler in your build. Setting:ĭevelopment Build A development build includes debug symbols and enables the Profiler. The following settings apply to all platforms. Some settings apply to all platforms, and some are platform-specific. When you select a platform, Unity displays a list of options that you can adjust for the build. If Unity needs to re-import your assets in formats that match your target platform, the switch process can take a long time. Tip: The list displays the Unity icon next to the platform currently selected as the target platform.
Window, Mac and Linux build settings Platform listĮach build must have a target platform.
This removes the scene from the build, but not from the list.
This documentation describes how to define the scenes, target platform, and settings for your build. Unity can build your application for different platforms and with different settings.